Personal Experiments 🔗︎
I also tend to dabble in smaller projects out of curiosity and to learn things. Two recent examples of this are making cracks in flat ground in unity by utilizing stencil buffers and 2d lights with 1d shadowmaps that I think are very neat and cheap to render.
If you’re curious about the kind of code I write, I participated in Advent Of Code in 2020 and solved all challenges with C#. You can find the code I wrote and the challenges here: